Firstly.
I talked with my brother a bit about his gaming, which has been an utter failure to launch. On the other hand, I realized something: in the midst of all the power gaming and ridiculous goings-on of Cyberpunk 2020, there was something very important going on: I was having a shitload of fun, and so were my players...so much so that I went 4 or 5 sessions often forgetting to give out Improvement Points (CP2020 experience) and only Jay ever complained, because he was a munchkin. I knew that system. I rocked that system. I like GURPS, and I like running this campaign, but CP let me hang loose, and just have a ball sending people into clouds of red mist, throwing around weapons of such high caliber they were physically impossible, and having cyberpsychos brains melt to the tune of contaminated VR porn. Given the group I have now, and how well they've taken to a slight amount of railroading (I haven't exactly loosened the world enough to drop a plot), I think given enough wacky characters and a whole city to gallivant in, I could make something really fucking memorable. I'm considering a primer on a PBeM basis, maybe something bigger. I may send e-mail invites to my brother and my old group, and either find a forum, or make a giant PBeM out of it. Start Cyberpunk in tricity again, have three or four dudes fuming after Blackpool, a bunch more not clued in to the whole jazz, and maybe some new dudes just because. If someone knows a forum that hosts play by post games for free, do tell me. This may be more suited to email, since I doubt that I'll be running everyone in the same place. The old guys already have characters, the new guys can make them, and we'll just run with it. Maybe some won't be interested, maybe some will. I don't know, and won't until I try it.
Because I really have to add this:
I don't think I have ever managed to date someone who wasn't at least mildly psychotic. As it stands now, I have a very very very very very SLIGHT chance of being with someone normal by my 19th birthday. Very slight. Yeargh.
Sunday, March 12, 2006
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