Centropolis makes
At this point, I want to start mapping out in detail a few places...A Petrochem office or two, their helipad, the Petrochem Place subway station, some apartments, and some other locations as they come up. To clarify upon a previous inquiry, this setting will have room for any sort of character type. I'm building it from the ground up, and whatever situations occur, they will influence how the city is built outward. This also has a very important implication I want to make clear.
The first session will involve, within the first hour or so, a very obvious hook that will be dangled in front of the players. I mean, brutally so. From there on out, it's hands off. I have a story planned, but each player's role in it can differ. I expect each person to have their own agendas. I expect it to get interesting. I will not punish any in-character behavior, save that which is aberrant (as in, not actually in-character). We're all grown-ups now, so I am not holding anyone to the "teamwork all for one" standards of D&D style roleplaying. That being said, we are grown-ups, and PKing or backstabbing for the fun of it does not make it fun for everyone else. Also, I have ways to be mean beyond your wildest nightmares.
Anyone having played 2020, or even perused the setting knows there are lots of toys for killing with abandon. There is lots to be bought with ludicrous amounts of money, and lots of ways to earn it. This system is, despite what you may think, still designed after predictions of the real world, albeit crazily nihilistic ones. I expect this campaign to be mixed-media...still very story and drama influenced, but with flexibility to allow for some kickassery when necessary (especially at the beginning). Comment, email me...tell me something. I want to know what you all think of this.
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