Sunday, October 02, 2005

Session 4,5 (condensed)

After returning from a strange trip in an alternate dimension, Sorvel rejoins our heroes to find them in a sticky situation. For reasons that were resolved in session 3, Gustaf, a f---ing insane cleric, wants to loose an undead army on the city of Helios! This will clearly not stand, and our heroes, along with mighty lieutenant Roy Mustang, go after Gustaf with gusto. Before the battle, confusions of identity and other things introduce a new mercenary to the group. Panjii, a gnomish fighter, astride her flowery pony (or at least named as such) and ready to add another lance to the collective box of doom our heroes prepare to unleash. Rather unfortunately, when our heroes do meet Gustaf, they also meet his 100 skeletal minions, which really is not cool. After a pitched battle and a lot of death, our heroes dispatch Gustaf, only to find a whole horde of skeletons escaped. Helios' magic barrier is compromised, and cultists and mercenaries pour into the outermost sections of the city. The prince of Helios which our heroes had escorted earlier has suspect ties with these cultists, making any chance of negotiating lost. Balinor, a Helian general who has helped our heroes before, has a daring plan: the artifact which keeps Helios aloft must be retrieved, and then the city can be saved. Our heroes descend into the depths below Helios, ready to face what will most likely be traps (DC25 to spot) and vile beasts (CR6)....

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