Tuesday, June 20, 2006

My job hunt is finally, finally over

As an added bonus, I'm leaving Carlisle for the rest of the summer tomorrow.
I literally ran out of job options this weekend, when I was notified of an opening at Camp Becket. I inquired, got the job, and am shipping out tomorrow, making it in time for about half of staff week. I'll be in a Pioneer cabin the first session, and second session, most likely roving. Most important, I do get paid, and I am doing something.
I'm bringing my laptop, so though my accessibility will be severely limited (read: nil til 10pm), I'll be able to continue with PBP and a few other things.
This brings one other interesting idea into the equation...I have days off, and on those, I have a car. I'll be much closer to New York, so if you're around, I may give you a call...mostly, I'm just planning to make this summer into something good, after a month of career-oriented futility.
I'll write an update after I get there with a mailing address, and then after that, most likely put the blog on hiatus, as my internet access in the evening will neither be guaranteed, nor that fast either. However, I'll do my best to keep in touch with people, whether by e-mail or snail mail. Wish me luck.

How I miss CMU right now...

Friday, June 16, 2006

My brother has done another nasty thing, he has...

Yes, my brother has gotten me addicted to Fable.
The game is sweet. Only RPG I know of that allows polygamy, and has a counter that tells how often your character has had sex. But the cool stuff are the real customizable things, like tattoos, and scars that show up on your character's face after battles. Really sweet.
A lot of these kinds of things are really easy to do in paper and dice, actually. It's a matter of keeping track of things, and encouraging character depth so that you have value to that sort of transaction. It's something your players have to want, you can't force them.
I have some ideas for going back in the fall, about my new setting, Version City. I've plotted out lots of ideas for Version City, and I'm going to make it good. The Coast was too generic. Astropolis was really creative, but there was still not enough detail. Version City is going to have detail, character, and attitude. Looking through sheets when I get back, we'll figure out where everyone stands, and then, they'll start off...no longer normal people with a slight amount of weirdness, they'll be edgerunners. And then we can all have some fun.
In the meanwhile, we have PBP, and I have high hopes I'll be able to pull this off.

Wednesday, June 14, 2006

It has returned

The car is back in the garage, meaning that the hotness is back in my possession for the rest of the summer. One worry down...
I have an interview tomorrow. Let's hope for taking down both worries in one 24 hour period. Wouldn't that be awesome...

Tuesday, June 13, 2006

Prognosis: Doomed

Well, that's how I've been feeling for a long time. On one hand, everything has been confirmed...on the other hand, there is hope.
The lawnmower, on the other hand, is most definitely doomed. After a long and healthy life, it is being pronounced dead. I will perform the autopsy either tomorrow or the day after.
Ha. Talking to people puts me in a good mood.

In case anyone cares

My brother learning to ride a unicycle still = fun to watch

Monday, June 12, 2006

Life in general

Do you realize how difficult it is to parallel park a lawnmower?
That's the kind of town Carlisle is. There are no parallel spaces, so the only thing you'll ever need to parallel park is your riding lawnmower when you return it to the garage.
I was reminded of some things that allowed me to enjoy living in Carlisle today. I went biking today, getting extremely filthy, caked with mud and sweat. You see, due to the rains, there was a foot of water and/or mud on most of the trails. Despite this, I did the first 3-4 miles of the ride in a record 22 minutes, 14 seconds. I looped around, was chased by a few corgies on one point of the trail, then returned home after being unable to find where the trail loop was.
Being on the trail was nice, and being outside reminded me of how nice it is to live in a quiet area. I had the oddest thought about the whole thing, along the lines that though I prefer cities now, I'd like to move back to a place like Carlisle after getting married, when I'm ready to have kids.
WHAT?? HUH? How the hell does this cross my mind? Am I already seriously looking that far ahead? I doubt I'll be in the correct mindset to even consider decisions like that for a few more years, but...I have realized that what I am aiming for, what I intend to do with my life is pretty well-laid out in front of me. Achieving that is no short order, for sure, but having a basic idea helps. It also helps to put this summer, probably some of the greatest difficulties I've had since junior year of high school, in perspective.
Speaking of perspective, I watched the trailer for My Suicide, a movie that, in theory, should come out later this year. I really want to see this movie. The basic conceit is this: the protagonist is a geek loner at an average American high school, isolated and alienated from his peers. This suddenly changes when he announces that for his final project in Video Production, he is going to kill himself on-camera. Suddenly, when the entire student body knows of his intentions, everything gets turned upside down. I want to see this for a few reasons, the first one being that it looks really good. The other ones are more related to the subject matter, and the interesting relationship I have with it. When Hunter passed away, I had no empathy with the why and the what. With why this was the logical course of action, with what drove him to his choice. I think if I had a bit more empathy with him at that point in time, it would help me be in a better place, it would help me forgive him. I doubt a movie is exactly going to open my eyes like that, but it'll help open up some dialogue. No one talked about it. Even Patrick and I can't bring ourselves beyond it happening and how it affected us. Oh well.
This entry was a little more personal than most. It happens, and some things are better to share, in my opinion. On a lighter note, I'm already getting character outlines for the PBP, and am excited for it to start.

Sunday, June 11, 2006

Weird shit happened today

My brother is trying to learn how to unicycle. Yes, he has a unicycle. At the very least, it's a lot of fun to watch.
I borrowed his skateboard and tooled around, but one good smack on the pavement discouraged me from continuing in that endeavour. I'll get back on the trail tomorrow, which should satiate my EXTREME! needs a little bit.
I also put my bandana on again today, using a better (and more correct) tying method. When forced down, my hair is about down to my jawline. I'm wondering if I can add another three inches and keep it going up. Probably not, but the results may look interesting.
That's it for today. Stay tuned tomorrow for the next episode of Temp Agency! and the premier of Supermarket: the Night Shift. Yeah, that's I've been reduced to. At least, if they do hire me, the pay is halfway decent.

Tonight was chill

Went out with Zach, had serious food coma from gigantic hamburger and equally large frappe. Yes...
THEY'RE CALLED FRAPPES, DAMMIT.
Watched some Red Sox, and some trick bowling (but it was a rerun). Not in that order.
Talked to some people online tonight, reminded me I should try harder to stay in contact with people, rather than be lazy about it. I remember the good old days of last summer, using 5000 cell phone minutes a month...not that I was actually talking to more than one person, but still.
Oh well. Time to go to bed. It's late. Again. And it's Sunday now.

Saturday, June 10, 2006

A most excellent song

The Doobie Brothers - Black Water

Well, i built me a raft and she's ready for floatin'
Ol' mississippi, she's callin' my name
Catfish are jumpin'
That paddle wheel thumpin'
Black water keeps rollin' on past just the same

Old black water, keep on rollin'
Mississippi moon, won't you keep on shinin' on me
Old black water, keep on rollin'
Mississippi moon, won't you keep on shinin' on me
Old black water, keep on rollin'
Mississippi moon, won't you keep on shinin' on me
Yeah, keep on shinin' your light
Gonna make everything, pretty mama
Gonna make everything all right
And i ain't got no worries
'cause i ain't in no hurry at all

Well, if it rains, i don't care
Don't make no difference to me
Just take that street car thats goin' up town
Yeah, i'd like to hear some funky dixieland
And dance a honky tonk
And i'll be buyin' ev'rybody drinks all 'roun'

Old black water, keep on rollin'
Mississippi moon, won't you keep on shinin' on me
Old black water, keep on rollin'
Mississippi moon, won't you keep on shinin' on me
Old black water, keep on rollin'
Mississippi moon, won't you keep on shinin' on me
Yeah, keep on shinin' your light
Gonna make everything, pretty mama
Gonna make everything all right
And i ain't got no worries
'cause i ain't in no hurry at all

I'd like to hear some funky dixieland
Pretty mama come and take me by the hand
By the hand, take me by the hand pretty mama
Come and dance with your daddy all night long
I want to honky tonk, honky tonk, honky tonk
With you all night long

Brings back good memories.

3...2...1...

Luther says yes (incredibly, due to travel things), Lindsey says yes, Immanuel says yes, Jay says yes, and we've also got Lindsey's friend Alex. Go figure.
We are go for launch!
I'm still accepting people through the weekend, but it is happening. E-mail me with plot and/or character ideas. I have a plot idea that occurs in my previous campaign world, but instead of in the reconstructed US, it would occur in a city in New Britain called Somerset. The center of the large city is the picturesque Somerset University, one of the few private universities that is not corporate-subsidized (see The Big U, Neal Stephenson), and is trying suspiciously hard to keep its students and faculty away from corporate interests. Considering Somerset is a Cyberpunk city with all the trimmings, and is very directly controlled by real estate mogul Garrett Heinz, this is quite the difficult task.
As I've said many times before, this will be based on story, so backstory and contacts will both be incredibly important. I will be mailing out a primer list of character-safe information on the setting by the end of the weekend. If possible, I'd like to see character sheets by the end of next week. No need to have nice sheets, just something in a format I can easily read at my computer.
And once again, though I do have a setting idea, email me if you want to do something different, or if you have specific ideas you want me to work in.

Friday, June 09, 2006

The girls are crying, and the boys are masturbating

So yeah, for one reason or another, I stopped writing poetry around junior year of high school. Maybe I didn't have time, maybe I didn't have anything to write about (bullshit). I want to try to get back into it. I feel now that some things were left wide open, in some cases because I want to get back to them, in others because I didn't want to waste the emotional energy necessary to fully close them. Whatever. I have a few nice little verse-isms floating around, and I bet someone will know what this is as soon as they read it.

One little piece in the box
And those were your words
It was like the best possible thing
The one that was designed so that it could never ever last
And I knew it
I silently denied
When you said forever
A little leaf of dishonesty swept up in a slipstream
There was no how, just when
I left
My old life stored away in a walk-in closet at home
And even after I had continued to pretend
I knew you were a little piece in my box of old memories
But memories persist, they never cease to exist
Though I've kissed new pairs of lips
And hugged new pairs of hips
Certain things always remain
I came home
And found my box of old self
Unmolested by that which overwhelmed me, it lay
And I knew which little piece was on top.

I was inspired by a very random quote on someone's livejournal, talking about finding a little piece for the box they were going to send. The metaphor kind of built itself from there.
If anything, it's about turmoil. It's not about going backwards, it's about the turmoil when you dwell, and knowing that, though I move forward, certain things will always be in your mind in some ways. Certain things will always make a very deep impression, and as much as they have affected your life, it is simply another part of life to know when things are to be left behind. I apparently hurt someone before by saying it, but I still believe it's true. It doesn't mean you aren't affected by the transition, but it's a transition, not a trauma. And it goes by.
Things have changed rapidly, but I couldn't be happier with where they are now. Being home makes me feel like I'm in stasis again, so passive among everything else. I guess the word is homesick, but this "home" I'm at now isn't where I want to go back to.
Poetry is truer to emotion than prose is. It shows pretty indicatively how I feel about certain things. And it's hard, knowing that some things are completely disconnected, by distance, by lack of communication. I couldn't tell you how I feel about certain things, being so far removed from them. It's another reason I don't particularly like being "home".

Sent out an e-mail about PBP. Hopefully will get some responses by Monday.

Last night was cool...

Saw Dan for the first time in like forever, and saw Zach as well. We hung out in Harvard Square, drove around, that jazz. Out there last night, I finally felt glad to be home. Sure took long enough. May be seeing those guys this weekend, sending Zach off before he goes to Becket. In the meanwhile, I will continue my search for a job. Woo.

Wednesday, June 07, 2006

Every once in a while, I know I'm deprived

So, who would be interested in a Roleplaying Blog?
Not this one, Stealthy/Pious is mine. But, there is no limit to the number of blogs I can run through my blogger account. So, I was thinking, what if I started an RPB, and got some people involved? I'd have to know who would be interested, and what system to run, among other things. The basic idea would be this:
The blog posts would be initially written by the GM, me in this case, describing the situation at hand in-game. Players would respond in two ways: publicly, by writing entries themselves, and privately, by e-mailing the GM. Most communication would be public, though there's always things not every player is going to know. If this does ever happen, I'll go over mechanics in more detail later.
I'm still determining how to do combat, however it'd be done it'd be simplified to speed up play. Just like in games I run in person, there is no clear-cut "entering combat" stage, you're either shooting, or you aren't.
The other alternative is doing a play-by-post game, though I have no idea where to host this. If someone would give me a provider who would host a forum with maybe two or three rooms, I'd consider it. Otherwise, this seems like a good idea.
It's just a thought. It's what happens when I want to RP, with no group around.
So, comment with thoughts, and system ideas. If asked, I can provide a list of systems I have books for.

Things are a bit better now.

Eels - Friendly Ghost

If you're scared to die
You better not be scared to live
I've been spending all my days
Giving all i can give

Last night i heard someone walk in
Through my bedroom door
What they wanted i'm not exactly sure

A friendly ghost is all i need

Marking time on a broken watch
Counting days 'til the old pawn shop
Sells me back my saxophone
Then everyone's gonna leave me alone

Two times i thought i heard someone
Knocking on the glass
I hid my head and prayed that it would pass

A friendly ghost is all i need

If you're scared to die
You better not be scared to live
I've been carrying 'round a grudge
Think i better forgive

Last night i heard footsteps walking
On the attic floor
I got up and i opened up the door

A friendly ghost is all i need

I've applied to more positions I actually want, which is nice. Not stopping anytime soon, this whole week is jobtime. Should have something by the end of next week at the latest. Which would be very nice.
Today is good, see some old friends, and drive the beast:



This isn't the exact car, but it does have the same color and rims. A 2005 Honda Accord EX V-6 6MT. In other words, *drool*. My dad's car, a 6-speed, and 240hp of goodness. Ah yes, goodness. I've needed a bit of that.

Monday, June 05, 2006

Blah.

The job search has gotten increasingly to sucking. More calling tomorrow, I'm approaching "scramble mode". Arrgh. Well, another two agencies, at least, as well as a categorization of retail institutions if that doesn't work out. I got accepted for one today, but it's essentially selling door-to-door, and that's not very...savory.
This whole thing has really gotten to the point of sucking. Hopefully tomorrow I make at least one appointment that will resolve itself by the end of this week...hopefully.
I really just want to be back in school now...but I kind of need money to do that. Yeah.

Sunday, June 04, 2006

I love this song!

Mount Sims - How We Do

Don't need a reason to
Do the things that I do
No need to impress you
Just wanna undress you

I really love your shoes
You still kick Kangaroos
And the way you comb your hair
Like it's 1982

I don't live to break the rules
I just want to make you drool
'Cause baby I come equipped
With every kind of tool

A midnight interlude
I'll lick your attitude
Until your face turns blue
Until your face turns blue

Why don't we behave the way we 'supposed to?

Ah, you know how we do
You know how we do
You know how we do
This is how we do

No need to bite my lip
I'd rather bite your hip
And make our muscles slip
Sit back and watch us requisite

Drink juice through conduit
Just for the hell of it
Turn your dry ice machine on
'Cause I like the smell of it

Don't make a special trip
While were here in the mix
'Cause baby this is nasty
As it's ever gonna get

Sometimes it's slow
Sometimes it's quick
Sometimes it takes forever
And forever takes the most of it

Ah, you know how we do
You know how we do
You know how we do
This is how we do

Oh man. Patrick introduced me to this. So good. Being just the right amount of dirty is key.

Saturday, June 03, 2006

Cyberpunk, one last time

I mentioned a few posts ago about having a spot of inspiration for the next game I'm running. I do kind of know where it's going, and have a whole variety of good ideas to get everyone into the fun. I'm not sure if it's going to end up being different, similar, too similar, or what have you. I've been kind of thinking back, and have thought of a few things that I didn't like about the last campaign:

Too Nondescript: I didn't brand things. I liked CP2020 because you had these great corporations with their agendas and other evilness, and I did that part pretty well by my watch. But there were other things...no brands on weapons, the brands on cyberware were hazy. And worst, the NPCs. I came out of this with one friendly named NPC, Mark Fenton. The rest kind of faded. Admittedly, in my previous cyber campaign, I had so many named NPCs that my players would have to correct me if I got them mixed up, but it felt like it had more depth that way. I want to put more into the NPCs.
Not "Cyber" Enough: So, I had Sam. Sam, and the hacking. Serjan's stuff came in too little, too late. Part of it was the low point totals and me having no fucking clue how to do cyberware with the GURPS system. I'm still kind of trying to figure that out, and I may buy a supplement that would help me with that, so I can make it work. Or, I'll just peruse the books one more time and try to actually do it, rather than half-assing it.
Railroading: From my players' perspective, things were great, but I still thought I was providing more of the push forward. I liked my previous group where I didn't know where a session would end. Hopefully with more developed characters, that'll change.

Some of my problem is that I was half-assing the system more than I would have liked to admit. I don't know GURPS all too well, and that's one of the reasons I wanted to go back to CP2020. That being said, the system has too much potential for me to ignore. I'll need more exposure to do what I want as the power level goes up, but already I have characters that would have been impossible to do in the Interlock class system, as well as a few that would never have come through into the game in such a limited system. Hell, now that I think of it, with one, maybe two exceptions, none of the characters in the campaign would have come through with CP2020. So, when I go back, I'll crack the books again, and working with everyone, see if I can do a better job of actually running the system.

I don't know how many of my players actually read this, but I'll put out the open plea for suggestions and comments again. As much as I loved hearing how much everyone enjoyed themselves, it's not very helpful for making improvements. Not necessarily asking for criticism, just things you enjoy about RP that I could incorporate more into the second arc. I'll probably start something on Facebook regarding the second arc, as I've already started writing, and will write more as I have a feel for what people want.

Things that should never really cross your mind

"Oh...so THAT'S what hydroplaning feels like."
"I could totally hook up a sweet intake on this lawnmower."
"I wonder what the 0-60 time is on this moped."
Conversations that should not be held in a car:
"Burst of Speed! Burst of Speed!" -My hapless passengers
"Aaron, I can't see a foot in front of us."
"Neither can I."
"How are you driving?"
"I don't know." -Between me and Lucas, one of my brother's friends.

Friday, June 02, 2006

DAMN.

Smart Car Engine Swap

This is one of those things any rational person would not consider. But car people aren't terribly rational...

Thursday, June 01, 2006

Utterly ridiculous flash of insight

I was reading Wikipedia, about transhumanism and technological singularity. And then it hit me like a ton of bricks: I know exactly what the next arc in my GURPS campaign will be about.
Like, exactly. The main conceit of the first arc was a combination of introducing the players to the world and the environment, and dealing with the issue of corporate power. The next one will be much more centered on technology, and also be a perfect continuation from where the last arc ended.
I need to figure out where to get everyone in, but so far everyone either has a direct in on the main line, or a powerful group with which I can integrate them. This could be really, really good.
I won't put the details here, but I'll just say I was reading a section on "ascended AI", and suddenly it hit me in the face exactly how that could work in the campaign.